In this chapter we demonstrate how the Native Payments feature can be used to create a custom checkout experience for your customers, directly integrated into your own app UI. The Native Payments feature does not provide any interface components, but instead gives you the full ability to control the look and feel of your checkout, seamless and quick payments.
Currently, the following payment methods are supported by the Native Payments feature:
- Swish
- Credit cards
- Apple Pay
- Google Pay
Usage
The Native Payments feature consists of a set of SDK methods and callbacks that are used to control the flow of a payment session, including making multiple payment attempts in case attempts are failed or canceled. The Swedbank Pay Mobile SDKs automatically handle the routines for communicating with the payment session APIs, querying and providing payment methods compatible with the mobile device, launches external apps (such as Swish local start) as well as providing detailed event logging to ease troubleshooting.
In a nutshell, the payment flow for Native Payments is very simple. A best case happy flow would look like this:
sequenceDiagram
participant App
participant SDK
App ->> SDK: fetchPaymentSession()
activate SDK
App ->> App: Show loading indicator
SDK ->> App: paymentSessionFetched()
deactivate SDK
App ->> App: Present available payment methods to user
App ->> SDK: makeNativePaymentAttempt()
activate SDK
App ->> App: Show loading indicator
SDK ->> App: paymentSessionComplete()
deactivate SDK
We will expand on this further with more detailed usage flows below.
The Session URL
For native payments, we need the href
for the view-paymentsession
operation
of a payment order. If you have already implemented web view based payments, you
will find the Session URL next to the previously used view-checkout
operation
href
of a payment order.
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{
"paymentOrder": { ... }
"operations": [
{
"method": "GET",
"href": "https://ecom.externalintegration.payex.com/psp/paymentsessions/5a17c24e-d459-4567-bbad-aa0f17a76119?_tc_tid=30f2168171e142d38bcd4af2c3721959",
"rel": "view-paymentsession",
"contentType": "application/javascript"
},
...
]
}
The href
from the operation is used in the Android and iOS implementations
below.
Android
For this documentation, we’re assuming a basic setup is done for the Android SDK. You can achieve this by following the steps Android Setup and Android SDK Payment Session of the Bare Minimum Implementation chapter.
You need to listen to some state updates from the Native Payment session,
updating your UI and informing the user according to the events. You do this
by observing the PaymentSession.paymentSessionState
LiveData. In the
following example, we implement the five base payment states. Note that the
actions to perform in these callbacks are completely dependent on the checkout
user experience of your application.
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PaymentSession.paymentSessionState.observe(viewLifecycleOwner) { paymentState ->
when (paymentState) {
is PaymentSessionState.PaymentSessionFetched -> {
Log.d("SwedbankPay", "Payment Session Fetched")
}
is PaymentSessionState.PaymentSessionComplete -> {
Log.d("SwedbankPay", "Payment Session Complete")
}
is PaymentSessionState.PaymentSessionCanceled -> {
Log.d("SwedbankPay", "Payment Session Canceled")
}
is PaymentSessionState.SessionProblemOccurred -> {
Log.d("SwedbankPay", "Payment Session Problem Occurred")
}
is PaymentSessionState.SdkProblemOccurred -> {
Log.d("SwedbankPay", "SDK Problem Occurred")
}
else -> {}
}
}
The main component for Native Payments in the Android SDK is the class
PaymentSession
, a helper class that makes it possible to start
and interact with a native payment session. To start a native payment session,
simply create a PaymentSession
and call the fetchPaymentSession()
method.
Provide the view-paymentsession
operation href
in the sessionURL
parameter.
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val paymentSession = PaymentSession()
paymentSession.fetchPaymentSession(sessionURL = "https://ecom.externalintegration.payex.com/psp/paymentsessions/5a17c24e-d459-4567-bbad-aa0f17a76119?_tc_tid=30f2168171e142d38bcd4af2c3721959")
This will fetch the session information and initiate the Native Payment routine.
It is advisable to present a loading indicator at this stage. As a next step,
you can expect the PaymentSessionFetched
state to be called with the
payment methods available to use.
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PaymentSession.paymentSessionState.observe(viewLifecycleOwner) { paymentState ->
when (paymentState) {
is PaymentSessionState.PaymentSessionFetched -> {
// TODO: Present `paymentState.availableInstruments` list to user
}
else -> {}
}
}
After receiving the available payment methods and presenting these to the user
in your own app UI, the user is able to pick the method to use. You then call
makePaymentAttempt()
and provide a PaymentAttemptInstrument
configured for
the users choice. In the following example, we assume the user wish to do a
local Swish payment on the same device (for which you need to provide the
application context
).
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paymentSession.makeNativePaymentAttempt(instrument = PaymentAttemptInstrument.Swish(localStartContext = context))
You should once again show indication of loading in the app. Calling the method
with these parameters will start a Swish payment attempt and automatically
launch the Swish app. After the user is sent back to your app, you will receive
PaymentComplete
or SessionProblemOccurred
depending on the
result of the payment attempt.
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PaymentSession.paymentSessionState.observe(viewLifecycleOwner) { paymentState ->
when (paymentState) {
is PaymentSessionState.PaymentSessionComplete -> {
// TODO: Continue checkout flow
}
is PaymentSessionState.SessionProblemOccurred -> {
// TODO: Inform user of problem details for `paymentState.problem.type`, give option to make new payment attempt or cancel
}
else -> {}
}
}
If there was a problem, you should inform the user and give them the ability to either make a new attempt (with any available payment method) or to abort the whole payment session.
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paymentSession.abortPaymentSession()
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PaymentSession.paymentSessionStatenativePaymentState.observe(viewLifecycleOwner) { paymentState ->
when (paymentState) {
is PaymentSessionState.PaymentSessionCanceled -> {
// TODO: Return to cart
}
else -> {}
}
}
Android Payment methods
The AvailableInstrumentsFetched
state contains a list of AvailableInstrument
on the availableInstruments
parameter. This list of payment methods that
can be used for native payments. These instrument object also contain saved
payment method data. This could be saved credit cards or known MSISDN for the
user.
Swish
The Swish payment method is represented as an available instrument through
AvailableInstrument.Swish(prefills)
. The prefills
contains SwishPrefill
that can give you the known MSISDN for the user.
To make a Swish payment attempt, you use PaymentAttemptInstrument.Swish
and
either provide a context
as localStartContext
to start Swish locally on the
users device, or set to an MSISDN as msisdn
for the Swish payment to be
started on another device.
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// Local start of the Swish app on the users device
paymentSession.makeNativePaymentAttempt(instrument = PaymentAttemptInstrument.Swish(localStartContext = context))
// Start on another device using a specific MSISDN
paymentSession.makeNativePaymentAttempt(instrument = PaymentAttemptInstrument.Swish(msisdn = "+46739000001"))
If you are starting the payment on another device, you need to specify the
MSISDN starting with +
and include the country code. The string must not
contain any whitespace. If you choose to let your users specify their MSISDN
without country code (and instead have a leading zero), it’s up to you to modify
the MSISDN string before making the native Swish payment attempt.
When requesting local start, the SDK will automatically launch the Swish app on
the local device. If an error occurred when starting the app, your app will be
informed by the problem by receiving the SdkProblemOccurred
payment state,
where the problem
parameter will be
PaymentSessionProblem.ClientAppLaunchFailed
.
Saved Credit Cards
If you have created your payment order as
payer aware by providing a payerReference
value,
the payment session might contain previously saved payment cards belonging to
the user. The saved credit cards payment method is represented as an available
instrument through AvailableInstrument.CreditCard(prefills)
.
The prefills
contains CreditCardPrefill
that represents the users
saved cards. You should present these saved cards to the user, so that they can
pick what card to pay with.
To make a saved credit card payment, you use
PaymentAttemptInstrument.CreditCard
and provide prefill
for the credit
card picked by the user.
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// Start saved credit card paymnent
paymentSession.makeNativePaymentAttempt(PaymentAttemptInstrument.CreditCard(prefill = pickedCard, localStartContext = context))
After starting a saved credit card payment, there is a possibility that the user will have to identify themselves in a SCA (Strong Customer Authentication) 3D Secure process. Since 3D Secure is partly handled by the card issuers, and the actual UI and UX of the process varies, the user completes the process in a web view provided by the SDK.
Your app will be informed by the SCA process by receiving the
Show3DSecureFragment
payment state. In this example we will be
using Appcompat FragmentManager
via supportFragmentManager
to present the
3D Secure web view fragment, meaning this code is implemented in an Activity
of the app.
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PaymentSession.paymentSessionState.observe(viewLifecycleOwner) { paymentState ->
when (paymentState) {
is PaymentSessionState.Show3DSecureFragment -> {
val containerViewId = R.id.sdk_3d_secure_fragment // Specify a container ID for the fragment
supportFragmentManager.beginTransaction()
.add(containerViewId, paymentState.fragment, "3DSecureFragment")
.commit()
Log.d("SwedbankPay", "Show 3D Secure Fragment")
}
else -> {}
}
}
When the SCA process has completed, you will receive the
Dismiss3DSecureFragment
payment state, informing your app that
the view can be closed. In the following example, we remove the web view
fragment from the screen after the SCA process is finalized (again, in this
example we’re accessing the Appcompat FragmentManager via
supportFragmentManager, so we’re removing the payment view in a fragment
transaction to close it.
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PaymentSession.paymentSessionState.observe(viewLifecycleOwner) { paymentState ->
when (paymentState) {
is PaymentSessionState.Dismiss3DSecureFragment -> {
val paymentFragment = supportFragmentManager.findFragmentByTag("3DSecureFragment")
if (paymentFragment != null) {
supportFragmentManager.beginTransaction()
.remove(paymentFragment)
.commit()
}
Log.d("SwedbankPay", "Dismiss 3D Secure Fragment")
}
else -> {}
}
}
We also need to be on the lookout for problems loading the 3D Secure view (for
example due to poor internet connectivity). If the web view fails to load the 3D
Secure content, you will receive the SdkProblemOccurred
payment state where
the problem
parameter will be
PaymentSessionProblem.PaymentSession3DSecureFragmentLoadFailed
. The retry
parameter is a callback function that you can call
to retry the underlying web view request. You should inform the user of the
error and give the option to either abort the payment session or retry the
request.
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PaymentSession.paymentSessionState.observe(viewLifecycleOwner) { paymentState ->
when (paymentState) {
is PaymentSessionState.SdkProblemOccurred -> {
when (paymentState.problem) {
is PaymentSessionProblem.PaymentSession3DSecureFragmentLoadFailed -> {
val error = (paymentState.problem as PaymentSessionProblem.PaymentSession3DSecureFragmentLoadFailed).error
val retry = (paymentState.problem as PaymentSessionProblem.PaymentSession3DSecureFragmentLoadFailed).retry
// TODO: Inform user of an error loading the 3D Secure view and provide the option to retry or cancel
Log.d("SwedbankPay", "3D Secure Fragment Load Failed")
}
else -> {}
}
}
else -> {}
}
}
New Credit Card
Apart from saved credit cards, you can also give the user the option to enter new credit card details to perform the payment. There are several scenarios where this is relevant:
- When you want to give a user (with or without existing saved credit cards) the option to perform the payment with a “New Credit Card”, and give them the option to save the new card for future payments.
- For verify payment orders.
- If you haven’t created your payment order as payer aware and want to offer credit card “guest” payments, without the option to save the card for future payments.
The new credit card payment method is represented as an available instrument
through AvailableInstrument.NewCreditCard
, and to make a new
credit card payment, you use PaymentAttemptInstrument.NewCreditCard
.
You also provide enabledPaymentDetailsConsentCheckbox
parameter controls if
the consent checkbox for storing the card for future payments is shown or not.
If you specify false
in this parameter, it is up to you to collect consent
from the user directly in your app. Hiding the consent checkbox places the
responsibility on you to specify if the payment should generate a card payment
token or not, you can read more about
Store details and toggle consent checkbox.
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// Start new credit card paymnent, showing the consent checkbox
paymentSession.makeNativePaymentAttempt(PaymentAttemptInstrument.NewCreditCard(enabledPaymentDetailsConsentCheckbox = true))
// Start new credit card paymnent, hiding the consent checkbox and using the Payment Order `generatePaymentToken` parameter instead
paymentSession.makeNativePaymentAttempt(PaymentAttemptInstrument.NewCreditCard(enabledPaymentDetailsConsentCheckbox = false))
To simplify PCI-DSS compliance, the collection of credit card details is
managed completely by the Swedbank Pay Mobile SDK. At this time, this is done
with a web view, where the same UI as the regular web based payment menu is
used. After making a payment attempt with AvailableInstrument.NewCreditCard
,
you will receive the ShowPaymentFragment
state, and you are responsible for
presenting it to the user. In this example we will be using Appcompat
FragmentManager
via supportFragmentManager
to present the payment fragment,
meaning this code is implemented in an Activity
of the app. Don’t forget to
dismiss the payment fragment when the payment ends.
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PaymentSession.paymentSessionState.observe(viewLifecycleOwner) { paymentState ->
when (paymentState) {
is PaymentSessionState.ShowPaymentFragment -> {
Log.d("SwedbankPay", "Show Payment Fragment")
val containerViewId = R.id.sdk_payment_fragment // Specify a container ID for the fragment
supportFragmentManager.beginTransaction()
.add(containerViewId, paymentState.fragment, "PaymentFragment")
.commit()
}
is PaymentSessionState.PaymentSessionComplete,
is PaymentSessionState.PaymentSessionCanceled -> {
Log.d("SwedbankPay", "Payment Session Complete / Canceled")
val paymentFragment = supportFragmentManager.findFragmentByTag("PaymentFragment")
if (paymentFragment != null) {
supportFragmentManager.beginTransaction()
.remove(paymentFragment)
.commit()
}
}
else -> {}
}
}
Note that if a SCA 3D Secure process is required, it will be completed directly
inside the PaymentFragment
. So the 3D Secure fragment states will not be sent,
as they are when making payment attempts with saved credit cards.
Google Pay
The Google Pay payment method is represented as an available instrument through
AvailableInstrument.GooglePay
.
Before making Google Pay payments, you need to enable the Android Wallet API in
your AndroidManifest.xml
file.
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<meta-data
android:name="com.google.android.gms.wallet.api.enabled"
android:value="true" />
To make an Google Pay payment attempt, you use
PaymentAttemptInstrument.GooglePay
. You need to specify activity
as a
parameter, that represents the activity where the Google Pay payment overlay UI
should be shown.
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// Start Google Pay payment
paymentSession.makeNativePaymentAttempt(instrument = PaymentAttemptInstrument.GooglePay(activity = activity))
The Google Pay interface will automatically be shown over your application UI, where the user can choose credit card.
One important note is that after starting a Google Pay payment, there is a possibility that the user will have to identify themselves in a SCA (Strong Customer Authentication) 3D Secure process. This means that you have to be ready to possibly show a web view fragment containing the 3D Secure process. For SCA on Google Pay payments, the process in the SDK is identical to when paying with Saved Credit Cards.
For Google Pay payments in test environments, you need to follow the Google Test Card suite guidelines. This involves adding the email of your Google Account that is logged in on your Android test device to the test card suite group and using one of the Mock test cards that are automatically available when performing payments. When testing Google Pay, you must use a the Mock test cards. Production Google Pay cards will not work and you should never use production credit cards in testing environments.
iOS
For this documentation, we’re assuming a basic setup is done for the iOS SDK. You can achieve this by following the steps iOS Setup and iOS SDK Payment Session of the Bare Minimum Implementation chapter.
You need to listen to some state updates from the Payment session, updating your
UI and informing the user according to the events. You do this by implementing
the SwedbankPaySDKPaymentSessionDelegate
protocol. In the following example,
we implement the delegate protocol and the eight required methods. Note that the
actions to perform in these callbacks are completely dependent on the checkout
user experience of your application.
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func paymentSessionFetched(availableInstruments: [SwedbankPaySDK.AvailableInstrument]) {
print("Available Instruments Fetched")
}
func sessionProblemOccurred(problem: SwedbankPaySDK.ProblemDetails) {
print("Session Problem Occurred")
}
func sdkProblemOccurred(problem: SwedbankPaySDK.PaymentSessionProblem) {
print("SDK Problem Occurred")
}
func paymentSessionComplete() {
print("Payment Session Complete")
}
func paymentSessionCanceled() {
print("Payment Session Canceled")
}
func showSwedbankPaySDKController(viewController: SwedbankPaySDKController) {
print("Show Swedbank Pay SDK Controller")
}
func show3DSecureViewController(viewController: UIViewController) {
print("Show 3D Secure View Controller")
}
func dismiss3DSecureViewController() {
print("Dismiss 3D Secure View Controller")
}
The main component for Native Payments in the iOS SDK is the class
SwedbankPaySDK.SwedbankPayPaymentSession
, a helper class that makes it
possible to start and interact with a native payment session. To start a native
payment session, simply create a SwedbankPaySDK.SwedbankPayPaymentSession
, set
a delegate
and call the fetchPaymentSession(sessionURL:)
method. Provide the
view-paymentsession
operation href
in the sessionURL
parameter.
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let paymentSession = SwedbankPaySDK.SwedbankPayPaymentSession()
paymentSession.delegate = self
paymentSession.fetchPaymentSession(sessionURL: URL(string: "https://ecom.externalintegration.payex.com/psp/paymentsessions/5a17c24e-d459-4567-bbad-aa0f17a76119?_tc_tid=30f2168171e142d38bcd4af2c3721959")!)
This will fetch the session information and initiate the Native Payment routine.
It is advisable to present a loading indicator at this stage. As a next step,
you can expect the paymentSessionFetched(_:)
delegate method to be
called with the payment methods available to use.
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func paymentSessionFetched(availableInstruments: [SwedbankPaySDK.AvailableInstrument]) {
// TODO: Present `availableInstruments` array to user
}
After receiving the available payment methods and presenting these to the user
in your own app UI, the user is able to pick the method to use. You then call
makeNativePaymentAttempt(instrument:)
and provide a
SwedbankPaySDK.PaymentAttemptInstrument
configured for the users choice. In
the following example, we assume the user wish to do a local Swish payment on
the same device.
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paymentSession.makeNativePaymentAttempt(instrument: .swish(msisdn: nil))
You should once again show indication of loading in the app. Calling the method
with these parameters will start a Swish payment attempt and automatically
launch the Swish app. After the user is sent back to your app, you will receive
paymentComplete()
or sessionProblemOccurred(problem:)
depending on the
result of the payment attempt.
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func paymentSessionComplete() {
// TODO: Continue checkout flow
}
func sessionProblemOccurred(problem: SwedbankPaySDK.ProblemDetails) {
// TODO: Inform user of problem details for `problem`, give option to make new payment attempt or cancel
}
If there was a problem, you should inform the user and give them the ability to either make a new attempt (with any available payment method) or to abort the whole payment session.
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paymentSession.abortPaymentSession()
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func paymentSessionCanceled() {
// TODO: Return to cart
}
iOS Payment methods
The availableInstruments
array provided in the
paymentSessionFetched(_:)
delegate method is an array of
SwedbankPaySDK.AvailableInstrument
with information of payment methods that
can be used for native payments. These instrument object also contain saved
payment method data. This could be saved credit cards or known MSISDN for the
user.
Swish
The Swish payment method is represented as an available instrument through
SwedbankPaySDK.AvailableInstrument.swish(prefills:)
. The prefills
contains
SwishMethodPrefillModel
that can give you the known MSISDN for the user.
To make a Swish payment attempt, you use
SwedbankPaySDK.PaymentAttemptInstrument.swish(msisdn:)
where msisdn
can be
set to nil
to start the Swish app locally on the users device, or set to an
MSISDN for the Swish payment to be started on another device.
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// Start Swish payment with local start of the Swish app on the users device
paymentSession.makeNativePaymentAttempt(instrument: .swish(msisdn: nil))
// Start Swish payment with the Swish app on another device using a specific MSISDN
paymentSession.makeNativePaymentAttempt(instrument: .swish(msisdn: "+46739000001"))
If you are starting the payment on another device, you need to specify the
MSISDN starting with +
and include the country code. The string must not
contain any whitespace. If you choose to let your users specify their MSISDN
without country code (and instead have a leading zero), it’s up to you to modify
the MSISDN string before making the native Swish payment attempt.
When requesting local start, the SDK will automatically launch the Swish app on
the local device. If an error occurred when starting the app, the SDK will call
the sdkProblemOccurred(problem:)
delegate method, and provide the
SwedbankPaySDK.PaymentSessionProblem.clientAppLaunchFailed
problem as
parameter.
Saved Credit Cards
If you have created your payment order as
payer aware by providing a payerReference
value,
the payment session might contain previously saved payment cards belonging to
the user. The saved credit cards payment method is represented as an available
instrument through SwedbankPaySDK.AvailableInstrument.creditCard(prefills:)
.
The prefills
contains CreditCardMethodPrefillModel
that represents the users
saved cards. You should present these saved cards to the user, so that they can
pick what card to pay with.
To make a saved credit card payment, you use
SwedbankPaySDK.PaymentAttemptInstrument.creditCard(prefill:)
where prefill
must be set to the credit card picked by the user.
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// Start saved credit card paymnent
paymentSession.makeNativePaymentAttempt(instrument: .creditCard(prefill: pickedCard))
After starting a saved credit card payment, there is a possibility that the user will have to identify themselves in a SCA (Strong Customer Authentication) 3D Secure process. Since 3D Secure is partly handled by the card issuers, and the actual UI and UX of the process varies, the user completes the process in a web view provided by the SDK.
Your app will be informed by the SCA process via the
show3DSecureViewController(viewController:)
delegate method. In the example
code below, we simply present the 3D Secure web view controller modally, but you
can choose freely how to present the view.
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func show3DSecureViewController(viewController: UIViewController) {
present(viewController, animated: true)
print("Show 3D Secure View Controller")
}
When the SCA process has completed, the dismiss3DSecureViewController()
delegate method is called, informing your app that the view can be closed. Since
we presented the view controller modally in this example, we can simply dismiss
it.
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func dismiss3DSecureViewController() {
dismiss(animated: true)
print("Dismiss 3D Secure View Controller")
}
We also need to be on the lookout for problems loading the 3D Secure view (for
example due to poor internet connectivity). If the web view fails to load the 3D
Secure content, the sdkProblemOccurred(problem:)
delegate method will be
called. In this case, the problem
parameter will be of the type
PaymentSession3DSecureFragmentLoadFailed
. The problem instance will in turn
contain an error
parameter that indicates the underlying loading error. There
is also a retry
parameter, in the form of a closure that you can call to retry
the underlying web view request. You should inform the user of the error and
give the option to either abort the payment session or retry the request.
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func sdkProblemOccurred(problem: SwedbankPaySDK.PaymentSessionProblem) {
if case .paymentSession3DSecureViewControllerLoadFailed(let error, let retry) = problem {
// TODO: Inform user of an error loading the 3D Secure view and provide the option to retry or cancel
print("3D Secure View Controller Load Failed")
}
}
New Credit Card
Apart from saved credit cards, you can also give the user the option to enter new credit card details to perform the payment. There are several scenarios where this is relevant:
- When you want to give a user (with or without existing saved credit cards) the option to perform the payment with a “New Credit Card”, and give them the option to save the new card for future payments.
- For verify payment orders.
- If you haven’t created your payment order as payer aware and want to offer credit card “guest” payments, without the option to save the card for future payments.
The new credit card payment method is represented as an available instrument
through SwedbankPaySDK.AvailableInstrument.newCreditCard()
, and to make a new
credit card payment, you use
SwedbankPaySDK.PaymentAttemptInstrument.newCreditCard(enabledPaymentDetailsConsentCheckbox:)
.
The enabledPaymentDetailsConsentCheckbox
parameter controls if the consent
checkbox for storing the card for future payments is shown or not. If you
specify false
in this parameter, it is up to you to collect consent from the
user directly in your app. Hiding the consent checkbox places the responsibility
on you to specify if the payment should generate a card payment token or not,
you can read more about
Store details and toggle consent checkbox.
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// Start new credit card paymnent, showing the consent checkbox
paymentSession.makeNativePaymentAttempt(instrument: .newCreditCard(enabledPaymentDetailsConsentCheckbox: true))
// Start new credit card paymnent, hiding the consent checkbox and using the Payment Order `generatePaymentToken` parameter instead
paymentSession.makeNativePaymentAttempt(instrument: .newCreditCard(enabledPaymentDetailsConsentCheckbox: false))
To simplify PCI-DSS compliance, the collection of credit card details is
managed completely by the Swedbank Pay Mobile SDK. At this time, this is done
with a web view, where the same UI as the regular web based payment menu is
used. After making a payment attempt with
SwedbankPaySDK.PaymentAttemptInstrument.newCreditCard()
, you will receive the
showSwedbankPaySDKController(viewController:)
delegate method, and you are
responsible for presenting it to the user. In this example, we’ll simply present
the view controller modally. Don’t forget to dismiss it when the payment ends.
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func showSwedbankPaySDKController(viewController: SwedbankPaySDKController) {
present(viewController, animated: true)
print("Show Swedbank Pay SDK Controller")
}
func paymentSessionComplete() {
dismiss(animated: true)
print("Payment Session Complete")
}
func paymentSessionCanceled() {
dismiss(animated: true)
print("Payment Session Canceled")
}
Note that if a SCA 3D Secure process is required, it will be completed directly
inside the SwedbankPaySDKController
. So the 3D Secure view controller delegate
methods will not be called, as they are when making payment attempts with saved
credit cards.
Apple Pay
The Apple Pay payment method is represented as an available instrument through
SwedbankPaySDK.AvailableInstrument.applePay
.
Before making Apple Pay payments, you need to set up an Apple Pay Merchant ID and connect it to your application. You should follow Apples documentation for this, but the base steps are as follows:
- Create a Merchant Identifier in the Certificates, Identifiers & Profiles
part of the Apple developer portal. This will generally be a reverse URL
identifier, for example
merchant.com.swedbankpay.exampleapp
. Note that you need separate merchant IDs for testing and production (one Apple Pay Merchant ID for every Swedbank Pay Merchant you want to use). - Upload the payment processing certificate signing request to Apple and download the certificate issued by Apple. You need to contact Swedbank Pay for further instructions and the files needed.
- Enable the Apple Pay capability in Xcode and add your Apple Pay Merchant IDs. Note, that when updating app capabilities, there might be a need to generate new provisioning profiles for your app signing process.
To make an Apple Pay payment attempt, you use
SwedbankPaySDK.PaymentAttemptInstrument.applePay(merchantIdentifier:)
. The
merchantIdentifier
parameter should be specified to the Apple Pay Merchant
ID to use for the payment. Note, that in an upcoming version of the Swedbank
Pay iOS Mobile SDK, this value will be automatically grabbed from the payment
session.
1
2
// Start Apple Pay payment
paymentSession.makeNativePaymentAttempt(instrument: .applePay(merchantIdentifier: "merchant.com.swedbankpay.exampleapp"))
The Apple Pay interface will automatically be shown over your application UI, where the user can choose credit card.
For Apple Pay payments in test environments, you need to follow the Apple Guidelines for Sandbox Testing. This involves creating a Sandbox Tester Apple ID Account, signing in on that Apple ID on your iOS test device and finally adding one or more of the available Test Card Numbers in the Wallet app of the device. When testing Apple Pay, you must use a Sandbox Apple ID and Test Cards. Production Apple Pay Cards will not work and you should never use production credit cards in testing environments.
Problem handling
There are two categories of problems that can occur during a payment session, Session problems and local SDK problems.
Session problems are problems with payment attempts, and contain information
from the payment order specific to the payment attempt instrument in question.
An index and further description of problems can be found in the Technical
Reference. Session problems are communicated via
the sessionProblemOccurred(problem:)
delegate method on iOS and via the
SessionProblemOccurred
state on Android. The problem
parameter contains
problem information, consisting of type
, title
, status
and detail
.
Local SDK problems are either inconsistency errors or communication errors
occurring inside the SDK. These problems are communicated via the
sdkProblemOccurred(problem:)
delegate method on iOS and via the
SdkProblemOccurred
state on Android. The problem
parameters is
a SwedbankPaySDK.PaymentSessionProblem
enum value on iOS and a
PaymentSessionProblem
class on Android. The different SDK problems should be
handled in the following ways:
-
PaymentSessionAPIRequestFailed
indicates a problem with the underlying API communication. This is most likely due to network errors, such as poor cell phone coverage. The SDK will automatically attempt retries of failing API calls up to a point, where it finally gives up and informs you via this value. Theerror
parameter contains the underlying SwiftError
object received from the system. Theretry
parameter is a closure on iOS and a callback function on Android that you can call to retry the underlying API call. You should inform the user of the error and give the option to either abort the payment session or retry the call. -
ClientAppLaunchFailed
informs you that the SDK have attempted to launch an external app (such as Swish) and that it failed to do so. You should inform the user of the problem and give them the option to either make a new attempt (with any available payment method) or to abort the whole payment session. -
InternalInconsistencyError
is the result of an logic inconsistency problem in the SDK. An example of this would be to callabortPaymentSession()
beforestartPaymentSession()
. If you receive this error during development, you should make sure that you follow the usage flow correctly. If you get this error in your production app, you should inform the user of a generic technical error and restart the checkout process. -
PaymentSessionEndReached
is the result of a native payment session that has reached a state that isn’t supported by the SDK. Since payment orders can be consumed either on the web, as a web based mobile app payment or as an app native payment, you could theoretically modify the state of a payment order on two different devices at the same time, or start on one device and try to continue on another.If you get this error during development, you should make sure that you follow the usage flow correctly, and that you are always starting native payment sessions on a newly created payment order that is only consumed in your app. You should also make sure that you’ve correctly configured the SDK with the same
completeURL
,cancelURL
andpaymentURL
as you are creating the payment order with on your backend.If you get this error in your production app, you should inform the user of a generic technical error and restart the checkout process.
Detailed usage flows
To expand on the simple happy flow, there are a few more possible scenarios when making Native Payments. Below you can find a more complete flow with notes and multiple outcomes:
sequenceDiagram
participant App
participant SDK
participant Ext as External App
participant Backend as Merchant Backend
participant SWP as Payment Order API
App ->> Backend: Initiate checkout
activate Backend
Backend ->> SWP: Create Payment Order ①
deactivate Backend
activate SWP
SWP ->> Backend: Payment Order information
deactivate SWP
activate Backend
Backend ->> App: Payment Order information
deactivate Backend
App ->> SDK: fetchPaymentSession() ②
activate SDK
App ->> App: Show loading indicator
SDK ->> App: paymentSessionFetched()
deactivate SDK
App ->> App: Present available payment methods to user
App ->> SDK: makeNativePaymentAttempt()
activate SDK
App ->> App: Show loading indicator
opt Low friction Complete
SDK ->> App: paymentSessionComplete()
note over SDK, App: Very low friction payments can finish here
end
opt Payments in External App
SDK ->> Ext: Start external app
deactivate SDK
activate Ext
Ext ->> SDK: Return from external app
deactivate Ext
activate SDK
opt On iOS
App ->> SDK: SwedbankPaySDK.open(url:) ③
end
end
opt External App Complete
SDK ->> App: paymentSessionComplete()
note over SDK, App: Payments completed in external apps can finish here
end
opt On payment problems
SDK ->> App: sessionProblemOccurred() ④
App ->> App: Present problem description to user
note over SDK, App: User can either make a new payment attempt<br/>with any available instrument, or abort the session
end
opt On SDK problems
SDK ->> App: sdkProblemOccurred() ④
App ->> App: Present problem description to user
note over SDK, App: Depending on the SDK problem, the user can either<br/>retry, make a new payment attempt, or you need to<br/>restart the payment session.
end
opt If user aborts session
App ->> SDK: abortPaymentSession()
App ->> App: Show loading indicator
SDK ->> App: paymentSessionCanceled()
deactivate SDK
end
- ① Just as with regular non-native payments in the Swedbank Pay Mobile SDK, there is no option to create payment orders directly. You need to create your payment orders with your own backend.
- ② Starting a Native Session in the SDK requires a Session URL.
- ③ Just as with non-native payments, the
SwedbankPaySDK.open(url:)
method needs to be called from the App Delegate, see iOS Setup. This is not needed on Android. - ④ See Problem handling for different considerations and outcomes.
Alternative checkout flows
Depending on the checkout flow in your app, there might be a need to implement the Native Payment feature slightly different.
Payment menu fallback
You might want to give the user an option to use the regular, web view based, payment menu in the SDK. One simple way to achieve this is to reuse the same payment order and present the regular SDK UI depending on the user choice:
sequenceDiagram
participant App
participant SDK
App ->> SDK: fetchPaymentSession()
activate SDK
App ->> App: Show loading indicator
SDK ->> App: paymentSessionFetched()
deactivate SDK
App ->> App: Present available payment methods to user
note over App: Include custom option<br/>"More payment methods"
opt If a native payment instrument is picked by user
App ->> SDK: makeNativePaymentAttempt()
activate SDK
App ->> App: Show loading indicator
SDK ->> App: paymentComplete()
deactivate SDK
end
opt If "More payment methods" option is picked by user
App ->> SDK: Create payment menu
activate SDK
note over App, SDK: Android: createPaymentFragment()<br/>iOS: createSwedbankPaySDKController()
SDK ->> App: Show payment menu
note over App, SDK: Android: ShowPaymentFragment<br/>iOS: showSwedbankPaySDKController()
App ->> App: Present web based payment menu
SDK ->> App: paymentComplete()
deactivate SDK
end
Present methods before payment order creation
There might be scenarios where you want to presenting payment methods to your
user before creating your payment order. This could be because you have payment
methods not using Swedbank Pay, or because you need to create your payment order
in different ways depending on the choice of payment method by the user. You can
achieve this by simply presenting available payment methods to the user in your
UI and saving the picked method to a local cache. When the SDK callback
paymentSessionFetched()
is called, you match the available instruments
to the saved cache and make a payment attempt on that instrument, without any
user interaction.
You can combine this with One-Click Payment tokens for credit card where you can fetch the users saved payment tokens before creating your payment order.
sequenceDiagram
participant App
participant SDK
participant Backend as Merchant Backend
participant SWP as Payment Order API
opt If you want to present saved tokens
App ->> Backend: Fetch saved credit cards
activate Backend
Backend ->> SWP: Fetch Payer Owned Tokens
deactivate Backend
activate SWP
SWP ->> Backend: Payer Owned Tokens
deactivate SWP
activate Backend
Backend ->> App: Saved payment token list
deactivate Backend
end
App ->> App: Present available payment methods to user
App ->> App: Save payment method picked by user to local cache
App ->> Backend: Initiate checkout
activate Backend
Backend ->> SWP: Create Payment Order
deactivate Backend
activate SWP
SWP ->> Backend: Payment Order information
deactivate SWP
activate Backend
Backend ->> App: Payment Order information
deactivate Backend
App ->> SDK: fetchPaymentSession()
activate SDK
App ->> App: Show loading indicator
SDK ->> App: paymentSessionFetched()
deactivate SDK
note over App: Match previously picked payment<br/>method in local cache to list of<br/>available instruments, without<br/>any user interaction
App ->> App: Automatically choose instrument
App ->> SDK: makeNativePaymentAttempt()
activate SDK
App ->> App: Show loading indicator
SDK ->> App: paymentSessionComplete()
deactivate SDK